FMatrix4GetRotationMatrix(Single, Single, Single, AxisOrderEnum) Method
Return a rotation matrix for rotation around the specified axes.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2414.4032
public static FMatrix4 GetRotationMatrix(
float thetaX,
float thetaY,
float thetaZ,
AxisOrderEnum axisOrder = AxisOrderEnum.YXZ
)
Public Shared Function GetRotationMatrix (
thetaX As Single,
thetaY As Single,
thetaZ As Single,
Optional axisOrder As AxisOrderEnum = AxisOrderEnum.YXZ
) As FMatrix4
No code example is currently available or this language may not be supported.
- thetaX Single
-
The angle by which to rotate on the X axis.
- thetaY Single
-
The angle by which to rotate on the Y axis.
- thetaZ Single
-
The angle by which to rotate on the Z axis.
- axisOrder AxisOrderEnum (Optional)
-
The order in which rotation is applied. Default = Y, X, Z,
for Yaw, Pitch, and Roll in a Y-up system.
FMatrix4
Reference to a rotation matrix,
Blender's rotation order is X, Y, Z.