public HandType Handedness { get; set; }
Public Property Handedness As HandType
Get
Set
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The internal camera always works in the left-handed coordinate system. When the world is using another system, the coordinates of a point are converted to the camera orientation prior to projection.
In a right-handed world orientation, viewing the XZ plane in 2D, the Z axis increases in a downward direction. In contrast, in a left-handed world orientation, viewing the XZ plane in 2D, the Z axis increases in an upward direction.
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In both of the following conventions, the second finger represents the X axis, the second finger represents the Y axis, and the thumb represents the Z axis.
Right Handed. In the right-handed system, use your right hand index finger to point at yourself.The second finger moves out to the right and the thumb points up.
Left Handed. In the left-handed system, use your left hand index finger to point away from yourself. The second finger moves out to the right and the thumb points up.