Camera3DHandedness Property

Get/Set the handedness type of the world coordinate system.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2414.4032
C#
public HandType Handedness { get; set; }

Property Value

HandType

Remarks

The internal camera always works in the left-handed coordinate system. When the world is using another system, the coordinates of a point are converted to the camera orientation prior to projection.

In a right-handed world orientation, viewing the XZ plane in 2D, the Z axis increases in a downward direction. In contrast, in a left-handed world orientation, viewing the XZ plane in 2D, the Z axis increases in an upward direction.

More Information

In both of the following conventions, the second finger represents the X axis, the second finger represents the Y axis, and the thumb represents the Z axis.

Right Handed. In the right-handed system, use your right hand index finger to point at yourself.The second finger moves out to the right and the thumb points up.

Left Handed. In the left-handed system, use your left hand index finger to point away from yourself. The second finger moves out to the right and the thumb points up.

See Also