FMatrix4GetRotationMatrix(FVector3, AxisOrderEnum) Method
Return a rotation matrix for rotation around the specified axes.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2414.4032
public static FMatrix4 GetRotationMatrix(
FVector3 theta,
AxisOrderEnum axisOrder = AxisOrderEnum.YXZ
)
Public Shared Function GetRotationMatrix (
theta As FVector3,
Optional axisOrder As AxisOrderEnum = AxisOrderEnum.YXZ
) As FMatrix4
No code example is currently available or this language may not be supported.
- theta FVector3
-
The angles around the X, Y, and Z axes to set.
- axisOrder AxisOrderEnum (Optional)
-
The order in which rotation is applied. Default = Y, X, Z,
for Yaw, Pitch, and Roll in a Y-up system.
FMatrix4
Reference to a rotation matrix,