FVector3GetDestPoint Method
Return the destination point from the caller's starting point, angles,
and length.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2414.4032
public static FVector3 GetDestPoint(
FVector3 point,
FVector3 theta,
float length
)
Public Shared Function GetDestPoint (
point As FVector3,
theta As FVector3,
length As Single
) As FVector3
No code example is currently available or this language may not be supported.
- point FVector3
-
Coordinates of the starting point.
- theta FVector3
-
Angles to apply, in radians. Notice that the Y rotation is ignored.
X-axis is azimuth and Z-axis is zenith.
- length Single
-
Length of the line.
FVector3
Destination point of the line.