FVector3GetDestPoint Method

Return the destination point from the caller's starting point, angles, and length.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2613.4238
C#
public static FVector3 GetDestPoint(
	FVector3 point,
	FVector3 theta,
	float length
)

Parameters

point  FVector3
Coordinates of the starting point.
theta  FVector3
Angles to apply, in radians. Notice that in this version, the Z rotation (roll) is ignored. X = pitch and Y = yaw.
length  Single
Length of the line.

Return Value

FVector3
Destination point of the line.

See Also