FVector3GetEulerAngle Method

Return the 3D Euler angle of the line between point

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2613.4238
C#
public static FVector3 GetEulerAngle(
	FVector3 vectorA,
	FVector3 vectorB
)

Parameters

vectorA  FVector3
Reference to the first vector on the line, or starting point.
vectorB  FVector3
Reference to the second vector on the line, or ending point.

Return Value

FVector3
The pitch (X) and yaw (Y) of the angle between the two specified vectors, where vectorA is considered to be the base and vectorB is considered to be the target. Roll (Z) is ignored in this version because there isn't enough context to create it.

See Also