FVector3Rotate Method
Return a vector representing the source value rotated around the
origin.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2414.4032
public static FVector3 Rotate(
FVector3 vector,
float thetaX,
float thetaY,
float thetaZ
)
Public Shared Function Rotate (
vector As FVector3,
thetaX As Single,
thetaY As Single,
thetaZ As Single
) As FVector3
No code example is currently available or this language may not be supported.
- vector FVector3
-
Value to rotate.
- thetaX Single
-
Angle to rotate on the X-axis, in radians.
- thetaY Single
-
Angle to rotate on the Y-axis, in radians.
- thetaZ Single
-
Angle to rotate on the Z-axis, in radians.
FVector3
Result of rotation of the vector around the universal center (0, 0).