public float CameraDistance { get; set; }
Public Property CameraDistance As Single
Get
Set
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This value is ignored except when externally setting the Rotation property while the RotationMode property is EulerRotation, and should be set prior to adjusting Rotation.
The value can be prepared automatically for a scene by setting the LookAt property first, which results in a practical value for this property. Afterward, rotations and repositioning can take place in any order and the LookAt property will be updated appropriately.