CameraOrthoUpAxis Property

Get/Set the up axis of the world.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2414.4032
C#
public AxisType UpAxis { get; set; }

Property Value

AxisType

Remarks

In the camera projection, the up axis will always be Y, since the resulting 2D image contains only X and Y.

However, the world is most likely arranged as having either Y-up, where X and Z are on the horizontal plane, or Z-up, where X and Y are on the horizontal plane.

All of the transformations in this camera assume that the world arrangement is Y-up. When Z-up is indicated here, an additional conversion is applied to the point just prior to projection to convert its values to the appropriate orientation.

See Also