CameraOrthoConvertCameraToWorld Method
Used internally to convert the caller's camera-oriented vector to one
matching the selected world setting.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2613.4238
protected virtual FPoint3 ConvertCameraToWorld(
FVector3 vector
)
Protected Overridable Function ConvertCameraToWorld (
vector As FVector3
) As FPoint3
No code example is currently available or this language may not be supported.
- vector FVector3
-
Reference to the vector to be converted.
FPoint3
Reference to a 3D vector where Y and Z axes have been transposed,
and / or the value of the Y or Z axes have been flipped, as necessary,
if a valid vector has been supplied. Otherwise, null.