CameraOrthoConvertCameraToWorld Method

Used internally to convert the caller's camera-oriented vector to one matching the selected world setting.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2414.4032
C#
protected virtual FVector3 ConvertCameraToWorld(
	FVector3 vector
)

Parameters

vector  FVector3
Reference to the vector to be converted.

Return Value

FVector3
Reference to a 3D vector where Y and Z axes have been transposed, and / or the value of the Y or Z axes have been flipped, as necessary, if a valid vector has been supplied. Otherwise, null.

See Also