FVector4GetDestPoint Method
Return the destination point from the caller's starting point, angles,
and length.
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.2820.4317
public static FVector4 GetDestPoint(
FVector4 point,
FVector3 angles,
float length
)
Public Shared Function GetDestPoint (
point As FVector4,
angles As FVector3,
length As Single
) As FVector4
No code example is currently available or this language may not be supported.
- point FVector4
-
Coordinates of the starting point.
- angles FVector3
-
Angles to apply, in radians. Notice that the Y rotation is ignored.
X-axis is azimuth and Z-axis is zenith.
- length Single
-
Length of the line.
FVector4
Destination point of the line.
This version transfers the W coordinate of the caller's point
directly to the result and solves for X, Y, and Z.