FVector4GetDestPoint Method

Return the destination point from the caller's starting point, angles, and length.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2820.4317
C#
public static FVector4 GetDestPoint(
	FVector4 point,
	FVector3 angles,
	float length
)

Parameters

point  FVector4
Coordinates of the starting point.
angles  FVector3
Angles to apply, in radians. Notice that the Y rotation is ignored. X-axis is azimuth and Z-axis is zenith.
length  Single
Length of the line.

Return Value

FVector4
Destination point of the line.

Remarks

This version transfers the W coordinate of the caller's point directly to the result and solves for X, Y, and Z.

See Also