FVector4GetDestPoint Method
            Return the destination point from the caller's starting point, angles,
            and length.
            
Namespace: GeometryAssembly: Geometry (in Geometry.dll) Version: 25.3011.3729
public static FVector4 GetDestPoint(
	FVector4 point,
	FVector3 angles,
	float length
)
Public Shared Function GetDestPoint ( 
	point As FVector4,
	angles As FVector3,
	length As Single
) As FVector4
No code example is currently available or this language may not be supported.
- point  FVector4
- 
            Coordinates of the starting point.
            
- angles  FVector3
- 
            Angles to apply, in radians. Notice that the Y rotation is ignored.
            X-axis is azimuth and Z-axis is zenith.
            
- length  Single
- 
            Length of the line.
            
FVector4
            Destination point of the line.
            
 
            This version transfers the W coordinate of the caller's point
            directly to the result and solves for X, Y, and Z.