CameraOrthoLookAt Property

Get/Set a reference to the location upon which the camera is focused, in world coordinates.

Definition

Namespace: Geometry
Assembly: Geometry (in Geometry.dll) Version: 25.2414.4032
C#
public FPoint3 LookAt { get; set; }

Property Value

FPoint3

Remarks

Although the internal camera is transposed using a Y-up left-handed system, all of the positions are expressed in the host's world system to avoid any confusion.

See Also